Notes
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Super R. C. Pro-Am is a video game developed by Rare and released for the Game Boy on January 1, 1991 as a sequel to R.C. Pro-Am for the Nintendo Entertainment System. It is a racing game involving remote control cars and utilizes an out-of-vehicle perspective.
Story
The ultimate goal of the game is to win the Nintendo Championship cup. This is accomplished by spelling the word NINTENDO three times. Along the way, the player can pick up weapons and power-up items.
Gameplay
Each track has the next letter needed of NINTENDO. For instance, if a player didn't pick up the letter "N" in Track One, the letter "N" would be on Track Two. A player is expected, although not required, to pick up a letter in each track. The first two times NINTENDO is spelled, the player is awarded a faster and better car. The third time NINTENDO is spelled, the player beats the game.
Vehicles
There are three vehicles in the game that the player receives as he or she progresses through the game. Each succeeding car has better acceleration and handling than the previous one. The player cannot choose which car to use. The three AI opponents also upgrade their cars whenever the player does.
Upgrades
The vehicle is comprised of three separate items that can be upgraded. The battery boosts acceleration; the motor boosts speed; and the tires improve handling. Each track has an item to capture. The upgrades do not carry over when the player recives a new vehicle.
Weapons
Players have a choice of two weapons to use on the track. Bombs eject from the back of the car, while missiles shoot from the front in a straight line. The player cannot have both items at the same time and can switch by picking up their respective items on the track. Weapons can only fired when the player has ammo, which are star-shaped items on the track.
Track items
The track also consists of multiple hazards. Hazards include oil slicks, sand pits, and traffic cones. Players can also pick up roll cages, which makes the driver invulnerable to crashes and other hazards. Zippers give the car a temporary boost in speed.
Reception
Super R.C Pro-AM was a best-selling game; later printing runs bore the "Player's Choice - Million Seller" medal.
Entertainment
The entertainment industry has grown and evolved over the years with music and cinema taking a new form through the ages and so have the technologies that fuel it. Gone are the days of eight songs on a cassette and VCR players with merely two hours of entertainment recorded on a single video cassette. With the advent of computers came digital data storage and hence the birth of DVD/CDs.
Quiet a step back in matters of physical form as these new generation audio/video storage devices hold an uncanny resemblance to the records that preceded the cassette generation. DVDs and CDs today are an everyday household entertainment storage device which has come a long way since the first records and cassettes were distributed commercially.
Notable advantages of DVD/CDs have to begin with the amount of storage space available. These days its possible to burn multiple movies on a single DVD and as far as audio goes if its in a highly compressed format such as .mp3 a single CD can accommodate multiple music albums. These discs are easy to handle, light and portable with no moving devices unlike the tape generation however they are delicate and a scratch on the DVD/CD surface could cause a disruption in the information being read by the player.
DVD/CDs were initially invented to provide high quality audio/video data to a user with the ability to regulate its production however this soon fizzled away with daily household computers gaining the ability to burn data in such formats. The race to curb piracy through such means has not hit a roadblock and DVD/CDs keep evolving with newer encryption technologies in a bid to curb unchecked replication of data spawning newer technologies like Blu-ray discs which seems to be yet another milestone on an unending road of innovation.