Notes
The Super Nintendo version of Aladdin was developed and published by Capcom. Unlike the Sega Mega Drive version of the game, the player does not equip a scimitar. The storyline more or less closely follows the plot of its namesake, the Disney full-length animated motion picture, with Aladdin going from a street rat to a prince, who first woos, and then has to rescue, the Princess Jasmine. Most levels and stages of the game will be readily recognized by people who have seen the motion picture, but there are a few levels that have nothing to do with the movie - including an Egyptian pyramid and a surreal world where Genie — dressed in a tuxedo — serves as Aladdin's guide. The game features renditions of the soundtrack from the Disney motion picture, as well as several mini-games dependent on the player catching a golden scarab or collecting all diamonds within a stage. An extra challenge involved finding 70 red diamonds throughout the game. While they weren't necessary for ending the game, the credits screen changes slightly according to how many diamonds were collected. That version sold over 1.75 million units worldwide.
The reason that the Super Nintendo version of developed by Capcom and not Virgin Interactive was that the film came out at a time when Capcom held the licensing rights to games on Nintendo consoles based on Disney intellectual property. This deal resulted in some classic titles as Ducktales, Darkwing Duck, Who Framed Roger Rabbit? (Game Boy version), and Goof Troop. The license expired some time between the cinematic releases of Aladdin and The Lion King, as the videogame adaptation of The Lion King was developed by Virgin Interactive on all platforms including the Super Nintendo. In fact, Capcom developed no NES version of the title which later opened up for Virgin to port its Aladdin game to the NES.
A version of the game would later receive a port for the Game Boy Advance with an extra stage.
Entertainment
The entertainment industry has grown and evolved over the years with music and cinema taking a new form through the ages and so have the technologies that fuel it. Gone are the days of eight songs on a cassette and VCR players with merely two hours of entertainment recorded on a single video cassette. With the advent of computers came digital data storage and hence the birth of DVD/CDs.
Quiet a step back in matters of physical form as these new generation audio/video storage devices hold an uncanny resemblance to the records that preceded the cassette generation. DVDs and CDs today are an everyday household entertainment storage device which has come a long way since the first records and cassettes were distributed commercially.
Notable advantages of DVD/CDs have to begin with the amount of storage space available. These days its possible to burn multiple movies on a single DVD and as far as audio goes if its in a highly compressed format such as .mp3 a single CD can accommodate multiple music albums. These discs are easy to handle, light and portable with no moving devices unlike the tape generation however they are delicate and a scratch on the DVD/CD surface could cause a disruption in the information being read by the player.
DVD/CDs were initially invented to provide high quality audio/video data to a user with the ability to regulate its production however this soon fizzled away with daily household computers gaining the ability to burn data in such formats. The race to curb piracy through such means has not hit a roadblock and DVD/CDs keep evolving with newer encryption technologies in a bid to curb unchecked replication of data spawning newer technologies like Blu-ray discs which seems to be yet another milestone on an unending road of innovation.