I
probably talk too much about the ability of the comics artform to touch
on our humanity; yet, locked as we are inside our own heads for a
century or so, each of us longs to reach out and touch the life of
another. We long for companionship, interaction, contact. It's
at the heart of all marketing, it's why we flirt, date, marry,
reproduce -- all life is one long dance, each step carefully crafted to
prolong the sense that we are in touch with our fellow humans, we are
in fact one with them. It is, perhaps, no coincidence that man's best friend in We3 is named "1."
1 is one of 3, and the three are We3,
a government project that has resulted in three animals -- a dog, a cat
and a rabbit -- being integrated with unbelievably sophisticated
machines that make them perfect for covert ops up to and including
political assassination; they also, now, are able to talk.
Writer Grant Morrison
always manages to surprise, and here he does so by not giving us
dog/cat/bunny versions of Gorilla Grodd. No anthropomorphizing is done
by Morrison or artist Frank Quitely; that's left to the creators of the We3 program
within the confines and context of the story. The animals have been
given the power of speech, but they're still animals, and
Morrison is a canny enough writer to get into their heads and determine
with a grand degree of credulity what, exactly, Bandit the dog might
have to say. Quitely contributes mightily to this effect by giving us
many, many POV shots that show us this world as the animals experience
it.
In
a truly startling sequence, a United
States Senator touring the We3 facility is introduced to the three
animals, now locked down in confinement mode after a successful
assassination. The animals don't know it, but this is to have been
their last mission together -- technology and research have moved
forward, and these early successes are about to be put out to pasture
-- metaphorically speaking, of course.
The senator condescendingly addresses Bandit -- We3's "1," and asks him "How are you
today?" Bandit's response -- unexpected by the Senator and in many ways
by us as well, is "I. M. GUD. R. U. GUD 2?" The implications of the
exchange are stunning, to the reader, to the senator. What we thought
was merely a killing machine with a tail is actually capable of conversation. The senator, well aware of the egregious use these animals have been put to, is horrified.
He worries about their chances of escape. Does he fear being attacked
in a murderous death-spree, or even worse, Bandit fixed in front of a
microphone on live TV facing a congressional inquiry? Both, of course
-- the personal becomes the political as it always does in the best of
Morrison's works.
To say much more about the plot would be to spoil this book. Despite the narrative economy at work here, We3 is
packed
with thought-provoking story, up to and including the very
last panel. Morrison and Quitely work together to provide myriad clues
to that story in densely packed panels that are well worthy of second
and third looks. Especially compelling is a series of 18-panel pages in
which Quitely gives us various points of view that unpack events in a holographic manner rarely attempted in comics. The sequence builds and builds in a quiet, propulsive rhythm until we arrive at an incredibly liberating double-page spread
that is utterly silent in our heads, utterly breathtaking, and unforgettable.
Quitely's greatest achievements have been with Morrison -- from Flex Mentallo to JLA: Earth 2 to New X-Men to All-Star Superman.
Morrison's expansive vision of comics seems to bring out the most
precision, emotion and power in Quitely's visual interpretations. Here
he reaches levels that are absolutely astounding, showing us things
we've never seen before in comics, from the explosive assassination itself
(don't click that unless you've read the book, just a spoiler-ish
suggestion -- but it's an image too delicious not to share) to the
alien but familiar emotions of the three animals of We3.
This
is staggeringly beautiful comics, a step ahead for both Morrison and
Quitely, but completely in line with the expectations their best work
has created. It's not light material, but it does play fair with the
reader who spends the time needed to appreciate all the subtlety it
offers. We3 is the most exciting new superteam of the year, and ironically one of the most human comics I've ever read.