As DC Comics Guide to Penciling Comics author Klaus Janson notes at one point, inking
represents a division of labor in the creation of
comic book art that primarily benefits the publishers
to the detriment of the penciler's artistic intent.
Few pencilers look better inked by someone other than
themselves, although an exception to that has always
been Klaus Janson, one of the best comic book inkers
ever. So here he is, the author of a book
on...penciling?!
At the time this book was announced, I was a little
taken aback that DC would choose Janson to represent
penciling as an art. I've always preferred his inks to
his pencils, but this book has convinced me at least
that Janson puts a lot of thought into his art, in
whatever capacity he happens to be working.
At 140 pages, and liberally illustrated, this is not
an in-depth or overly complex work, but rather an
introduction to what it is to be a comics penciler,
what tools you'll need, and notes on techniques such as
perspective, anatomy, contrast and juxtaposition. Many
visual examples are used, either original drawings
Janson created for the book, or illustrations culled
from DC's titles. Often, design-oriented artists like
Gil Kane, Joe Kubert and Walter Simonson are given as
examples. Budding pencilers would be wise to pay
attention to the notes Janson gives on their
compositions; they are among the finest artists ever
to grace the industry.
Janson's text is friendly and informative, in the way
of a seasoned pro sharing his knowledge with a
beginning artist. I would have liked to see more space
devoted to theories of layout and design, but the book
provides beginners with a solid base from which to
conduct further inquiry into the complexities of their
chosen field. Perhaps the most intriguing element of
the book is Janson's brief concentration on attitude
and personality, where he strongly suggests that it is
in the artist's best interest to learn from criticism
rather than be offended by it.
While the exclusive use of DC covers and panels is an
understandable weakness of the book (although Janson
gets free-thinker points for admitting he prefers
Marvel-style scripting over DC's full-script method in
a book endorsed by DC), at least the artists
represented are well chosen: Bruce Timm, Bryan Hitch
and Mike Mignola are among the artists considered in
the text and represented by illustration.
I am always fascinated by artists and writers
explaining the thought process behind their own work,
and for that reason was intrigued by Janson's
step-by-step deconstruction of his Batman: Black
and White story "Good Evening, Midnight." This
section, which closes the book, is a good example of
how Janson takes the time to reveal his creative
process in a book that could easily have been sterile
and superficial. Frankly, I'd like to see an entire
book of creators breaking down a specific story of
theirs in the manner Janson does here, and I suspect
many, many more readers would gladly pay money for
that as well.
The production and design values in this book are
top-notch. The pages are well-designed, with plenty of
open space providing readers with an airy, comfortable
read. The new illustrations Janson provides are not
only informative and attractive, but are damned
good illustrations in and of themselves; they're a
welcome addition in a book, again, that could easily
have been padded with panels and covers copped from
DC's enormous library of back issues.
This is not a book that will provide advanced artists
with much in the way of new information, but for
beginning and aspiring artists, the advice and
information it offers will prove much more valuable
than the $20.00 it will cost them to pick it up.
Additionally, I can recommend it to readers, like me,
who will never be a professional artist but remain
fascinated by the creative process behind drawing
comics.